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- local vel = Instance.new('BodyVelocity', game.Players.LocalPlayer.Character.Torso)
- vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- --Credit To Rufus14
- mouse = game.Players.LocalPlayer:GetMouse()
- game.Players.LocalPlayer.Character.Archivable =true
- clone = game.Players.LocalPlayer.Character:Clone()
- for i,v inpairs(clone:GetChildren())do
- if v.ClassName 'Script'or v.ClassName 'LocalScript'then
- end
- if p.ClassName 'Weld'or p.ClassName 'Motor6D'or p.ClassName 'BodyVelocity'then
- end
- end
- for i,t inpairs(game.Players.LocalPlayer.Character:GetChildren())do
- if t.ClassName 'Accessory'or t.ClassName 'ForceField'then
- end
- vel = Instance.new('BodyVelocity', clone.Torso)
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- clone.Head.face.Texture ='http://www.roblox.com/asset/?id=161061608'
- hit = Instance.new('Sound', clone.Torso)
- hit.Volume =5
- hit1.SoundId ='rbxassetid://138087186'
- hit2 = Instance.new('Sound', clone.Torso)
- hit2.Volume =5
- hit3.SoundId ='rbxassetid://278062209'
- hit3.TimePosition =0.33
- ded.SoundId ='rbxassetid://163154423'
- local leftarm = clone:findFirstChild('Left Arm')
- local leftleg = clone:findFirstChild('Left Leg')
- local rightleg = clone:findFirstChild('Right Leg')
- local welding = Instance.new('Weld', clone.Torso)
- welding.Part1 = head
- for i, g inpairs(game.Players.LocalPlayer.Character:GetChildren())do
- g:destroy()
- end
- for i, h inpairs(game.Players.LocalPlayer.Character:GetChildren())do
- h:destroy()
- end
- if leftleg ~=nilthen
- glue.Part0 = clone.Torso
- glue.Name ='Left leg'
- collider.Position = Vector3.new(0,999,0)
- collider.Shape ='Cylinder'
- weld.Part0 = leftleg
- weld.C0 = CFrame.Angles(0,0,80)
- collider.BottomSurface ='Smooth'
- glue.C0 = CFrame.new(-0.5,-1,0,-0,-0,-1,0,1,0,1,0,0)
- collider.Transparency =1
- ------------
- local glue1 = Instance.new('Glue', clone.Torso)
- glue1.Part1 = rightleg
- local collider1 = Instance.new('Part', rightleg)
- collider1.Size = Vector3.new(1.7,1,1)
- local weld1 = Instance.new('Weld', collider1)
- weld1.Part1 = collider1
- collider1.TopSurface ='Smooth'
- collider1.formFactor ='Symmetric'
- glue1.C0 = CFrame.new(0.5,-1,0,0,0,1,0,1,0,-1,-0,-0)
- collider1.Transparency =1
- ------------
- local glue11 = Instance.new('Glue', clone.Torso)
- glue11.Part1 = rightrm
- local collider11 = Instance.new('Part', rightrm)
- collider11.Size = Vector3.new(1.8,1,1)
- local weld11 = Instance.new('Weld', collider11)
- weld11.Part1 = collider11
- collider11.TopSurface ='Smooth'
- collider11.formFactor ='Symmetric'
- glue11.C0 = CFrame.new(1.5,0.5,0,0,0,1,0,1,0,-1,0,0)
- glue11.C1 = CFrame.new(0,0.5,0,0,0,1,0,1,0,-1,0,0)
- end
- if leftarm ~=nilthen
- glue111.Part0 = clone.Torso
- glue111.Name ='Left shoulder'
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Shape ='Cylinder'
- weld111.Part0 = leftarm
- weld111.C0 = CFrame.Angles(0,0,80)
- collider111.BottomSurface ='Smooth'
- glue111.C0 = CFrame.new(-1.5,0.5,0,0,0,-1,0,1,0,1,0,0)
- glue111.C1 = CFrame.new(0,0.5,0,0,0,-1,0,1,0,1,0,0)
- ----------------
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.Position = clone.Torso.Position
- welder.Part0 = clone.Torso
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- -----------------
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.Position = clone.Torso.Position
- welder1.Part0 = clone.Torso
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- end
- clone.Name = game.Players.LocalPlayer.Character.Name.' (DEAD)'
- vel:destroy()
- localfunction touch()
- using =true
- if Math 1then
- end
- hit1:Play()
- if Math 3then
- end
- hit3:Play()
- wait(0.1)
- end
- sensoring.Touched:connect(touch)
- wait(4.47)
- hit2.Volume =0
- hit.Volume =0
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
- --di ent